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Archive for the Flash Category


Flash 360 Viewer

Monday, April 18th, 2005

Nice digs eh? The humble yet effective headquarters of Giant3 – in all 360 degrees of its glory.

My desk is carefully guarded by a Starcraft Marine figure and convenient to the window for those afternoon daydreams.

This flash peice lets you pan around a 360 panorama as well as zooming in and out. The quality of the zoom depends on the resolution of the panorama shot. Use the arrow cursor to pan, the magnifier to zoom.

0verkill intro

Monday, April 18th, 2005

This is a flash intro that was created for the 0verkill site that I hosted for a while. I think I remember using Swish to create the text explosion that occurs before our hero is generated out of common letters and punctuation. 0verkill is a 2D, ascii-drawn deathmatch game. It recreates the fast gameplay of quake or doom, and is playable in a telnet window… how cool is that?

isoCubes – an isometric flash engine.

Monday, April 18th, 2005

Based on an isometric flash engine by Eric Lin. Eric can code circles around me and I cannot take credit for his original idea and implementation. This is a work in progress as I attempt to make the grid user editable.

In other words, the user enters in the map matrix to control the map’s peaks and valleys. A possible engine for user editable maps for a Flash isometric, RTS-type game.

Flash + Random = Flandom

Monday, April 18th, 2005

A simple usage of the random function in flash. Originally coded in flash 4, and I believe the Actionscript function we used has since been depreciated in lieu of newer math functions and the Obect Orientation provided in newer versions of flash. For this reason no .Fla is provided.

Thanks to Jon Bardin , coder extrodinaire, for help on this so project long ago.

Yoshi Head Animation

Monday, April 18th, 2005

My first true flash animation beyond simple tweens and movement. While not perfect, it attempts to demonstrate depth and curvature as he turns his head slightly away from you.

Initially illustrated in Adobe Illustrator then imported in as shapes. From there many many layers were created and I set forth tweening each shape to create the illusion of movement.

Flash Squiggles

Monday, April 18th, 2005

My first frame-by-frame flash animation. This kind of animation is arduous and slow-going. I can only imagine how long it took to make a full length feature like Snow White. As I was creating this simple animation I come to the realization that 30 mins of work animating equates to about 2 seconds worth of viewable animation. For this reason there isn’t much yet… This is a work in progress.

Tsu-News

Friday, April 15th, 2005

A news viewer implemented on Giant3.com. Inspired by and based upon the original Tsunami effect featured on Praystation.com. Not a terribly dynamic way of displaying news releases on a site, but its a nice effect and works well with alot of data to scroll through quickly.