5 tips for good logos: Tip #1: Font First
Wednesday, April 27th, 2005
Logos are seen everywhere. Everyone’s got a logo. A company logo is the first line of communication with potential clients and peers, yet many logos just plain suck. This begs to ask: How do the popular brands everyone is familiar with come up with their logos? What makes a logo eye-pleasing? How can a logo created in the 1800’s still stand for a carbonated, delicious and refreshing soda? This is the first installment in this “5 tips for good logos” series.
Logos are seen everywhere. Everyone’s got a logo. A company logo is the first line of communication with potential clients and peers, yet many logos just plain suck. This begs to ask: How do the popular brands everyone is familiar with come up with their logos? What makes a logo eye-pleasing? How can a logo created in the 1800’s still stand for a carbonated, delicious and refreshing soda? This is the first installment in this “5 tips for good logos” series.
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Having done about all the amateurish Flash tweens one can do, I have recently decided to get more into keyframe animation, and in particular - character animation. This newfound interest requires a mascot. A cartoony fellow that I can practice upon and sharpen my animation skills. In this article I will outline how Yoshi, this site’s mascot, came into existence and the steps taken from first draft to the version you currently see gracing this site’s banner.